AI Insights · Timothy · April 2024
Top 5 Roguelike Games Performance in Australia Q1 2024
Explore the performance of the top 5 Roguelike games in Australia during Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw some interesting trends in the performance of the top 5 Roguelike games on a unified platform in Australia. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active user metrics for these popular titles.
RAID: Shadow Legends experienced a fluctuating revenue stream, peaking at around $120K in the final week of March. Weekly downloads for the game ranged between 1K to 2K, with a slight dip in early February but rebounding towards the end of the quarter. The active user base remained relatively stable, hovering around 9K to 10K throughout the period.
Hero Wars: Alliance showed a varied performance in revenue, starting strong with $44K in the first week of January and peaking at approximately $67K in late March. Downloads saw a notable decline from 10.8K in the first week of January to just over 2K in mid-March. Active users gradually decreased from 19.3K to around 14.5K by the end of the quarter.
Diablo Immortal had a steady revenue stream, with notable peaks of about $50K at the end of January and $46K in late March. Weekly downloads remained consistent, ranging from 500 to 800. The active user number remained stable, averaging around 13.5K to 15.7K throughout the quarter.
Top Heroes, which was released at the end of January, showed impressive growth in revenue, starting at $9.7K and reaching nearly $40K by the end of March. Downloads also increased significantly, peaking at 5.2K in early February before stabilizing between 1.7K to 3.3K. The active user base grew from 618 in mid-January to around 6K to 7.4K by March.
Idle Heroes - Idle Games had a mixed performance with weekly revenue peaking at $52K in mid-February but fluctuating down to $15K at other times. Downloads declined steadily from 814 in early January to about 400 in mid-March. Active users showed a slight decrease from 4.1K to around 3.6K over the quarter.
These insights, sourced from Sensor Tower, provide a snapshot of the dynamic landscape of Roguelike games in Australia. For more detailed analysis and data, visit Sensor Tower.